What a bid buys
Three quarters of waiver claims are made for nothing at all — on priority, at $0. Of the ones that do cost money, the expensive end does worse on every measure that matters, including the one you would think money controls: whether you win the claim.
Up to about $9 the money works as you would expect. Above that it goes into reverse. Not because a higher bid loses an auction — it cannot, the top bid wins — but because a big bid is a signal that you are in a fight, and most people in a fight lose it. You bid $25 on the player everybody else is chasing too.
The dearest claims start least often and score least per week they are held. The only thing that rises with the price is how long the manager keeps him — and that is a sunk cost, not a verdict on the player.
| Bid | Claims | Win % | Won | Start % | FPts | GWs held | Per GW |
|---|
Each division is a separate market with its own managers. Counting how many of them independently chased the same player in the same gameweek is a real consensus signal — and the crowd turns out to be worth listening to, up to a point.
It flattens at the top. The very most fashionable pickups are no better than the merely popular ones.