The Draft Society / Pickup Timing Study

Across 38 gameweeks

Every dollar you spend
in August is wasted

FAAB budgets drain as a season runs, so the same dollar meets less competition in April than in August. The gap is not subtle: a dollar spent in the last six gameweeks bought roughly fifteen times the points of a dollar spent in the first six.

What one FAAB dollar buys

Points returned per dollar of winning bids. Losing bids are free, which is exactly why the market behaves the way it does.

Gameweek points per dollar spent

the return on a one-week rental

Where the money actually goes

total spent on winning bids

Two thirds of the season's entire FAAB spend goes in the first six gameweeks, at the worst exchange rate of the year.

And it gets easier to win

Less money in circulation means contested players go cheap, and go to whoever bothers to claim them.

Price of winning a contested claim

within a division, where claims actually compete

Contested auctions won with a $0 bid

waiver priority, no money
This is an equilibrium, not a free lunch for everyone. Late bids are cheap because everyone else has spent. If the whole league held its budget back, April would be expensive too. What the numbers say is that a manager who deviates from the crowd — who sits out the August auctions and keeps powder dry — is buying at a fraction of the price. That edge exists only while most people do not take it.

Pickup value by third of the season

Start rate

Mean FPts

Gameweek by gameweek

Pickups per gameweek, and what the average one returned. Spikes are usually blank or double gameweeks, where squads are stretched and the waiver wire does more work.

Pickups made

all buckets, by target gameweek

Mean FPts returned

waiver adds, by target gameweek

Every gameweek

GW Waivers Mean Snipes Mean Late Mean